11/23/2023 0 Comments Anno 1800 mod loader![]() Ingame_maintenance = datafile_maintenance / 4096 # or divide by 2**12Īmounts of goods ( Values/BuildCost/ProductCost/Tools) are stored in kilograms (1000 kg in data file = 1 ton ingame). Ingame_maintenance = datafile_maintenance > 12 # use binary right shift Non-credit maintenance cost like power and ecobalance ( Values/MaintenanceCost/ActiveEcoEffect, ActiveEnerg圜ost, ActiveEnergyProduction + Inactive.) are stored as binary fixed point numers: Values/BuildCost/ResourceCost/Credits and Values/MaintenanceCost/ActiveCost and InactiveCost) are stored in the same unit as in-game credits. and then enough categories to give you an headacheĬredits (e.g. is stored in patch0.rda/data/config/export/main/asset/assets.xml and superceded by the assets.xml files of subsequent patches. Such values as building cost, power output/consumation, maintenance cost, ecobalance effect, etc. The principle of modding involves modifying in-games values (Ships maintenance costs for instance) to make the game harder, easier or more balanced.
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